Boulp Portfolio




- BREAKDOWN -


_Model done during Scott Eaton's Workshop : Digital Figure Sculpture.
_Softwares : Zbrush for sculpting. Maya, V-ray, and Nuke for lighting, rendering and compositing.
_Personal project.
_Softwares : Base mesh done with Maya. Zbrush for sculpting. Maya, V-ray, and Nuke for lighting, rendering and compositing.
_Professional project.
_Softwares : Base mesh done with Maya. Zbrush for sculpting. Shave and Haircut for hair creation. Maya, V-ray, and Nuke for lighting, rendering and compositing.
_Models done during Scott Eaton's Workshop : Digital Figure Sculpture.
_Softwares : Zbrush for sculpting. Maya, V-ray, and Nuke for lighting, rendering and compositing.
_Professional project.
_Softwares : Base mesh done with Maya. Zbrush for sculpting.
_Professional project.
_Due to some copyrights issues, I can't show any pictures from the animated version
_Softwares : Base mesh done with Maya. Zbrush for sculpting. Retopology with Topogun. Photoshop for textures. Dodo Master for feathers generation.


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