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_Softwares : Zbrush for sculpting. Maya, V-ray, and Nuke for lighting, rendering and compositing. |
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_Softwares : Base mesh done with Maya. Zbrush for sculpting. Maya, V-ray, and Nuke for lighting, rendering and compositing. |
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_Softwares : Base mesh done with Maya. Zbrush for sculpting. Shave and Haircut for hair creation. Maya, V-ray, and Nuke for lighting, rendering and compositing. |
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_Softwares : Zbrush for sculpting. Maya, V-ray, and Nuke for lighting, rendering and compositing. |
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_Softwares : Base mesh done with Maya. Zbrush for sculpting. |
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_Due to some copyrights issues, I can't show any pictures from the animated version _Softwares : Base mesh done with Maya. Zbrush for sculpting. Retopology with Topogun. Photoshop for textures. Dodo Master for feathers generation. |
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©Copyright 2O12 / COELHO Gregory "Boulp" Tous droits réservés / All rights reserved. |
